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Human Fighter (Noble)

Description:

Armor Class : 17 (Chain Mail)
Hit Points : 12 (1st Fighter)
Speed : 30’
Initiative : -1

STR 16 (+3), DEX 9 (-1), CON 15 (+2), INT 11 (+0), WIS 13 (+1), CHR 14 (+2).

Saving Throws : Strength +5, Constitution +4.
Skills : Athletics (+5), History (+2), Perception (+3), Persuasion (+4).
Senses : Passive Perception 13.
Languages : Common, Draconic, Dwarvish.
Challenge : 1/4 (50 XP)

Proficiencies : All Armor, Shields, Simple Weapons, Martial Weapons. Playing Cards.

Second Wind : You have a limited well of stamina you can draw upon to protect yourself from harm. You can use a bonus action to regain hit points equal to d10+your Fighter Level.

Once you use this feature, you must complete a long or short rest before you can use it again.

Fighting Style (Defense) : While you are wearing armor, you gain a (+1) bonus to AC.

Position of Privilege : Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble clan if you need to.

Actions

Greataxe : Melee Weapon Attack : +5 to hit, reach 5’, one target.
Hit : 9 (d12+3) slashing damage.

Javelin : Ranged Weapon Attack : +5 to hit, 30’/120’, one target.
Hit : 6 (d6+3) piercing damage.

Equipment

Chain Mail, Set of Fine Clothes
3 Javelins
Greataxe
Backpack, Pouch (25 gp)
Blanket, Tinderbox.
2 Days Rations, Waterskin
Signet Ring, Scroll of Pedigree.

Bio:

Personality : My flattery makes those I talk to feel wonderful and important. Also, I don’t like to get dirty, and I won’t be caught dead in unsuitable accommodations.

Ideals : Responsibility. It’s the duty of a noble to protect the common folk, not bully them.

Bonds : My greataxe is a family heirloom, and it’s by far my most precious possession.

Flaws : I have a hard time resisting the allure of wealth, especially gold. Wealth can help me restore my legacy.

Your family is no stranger to wealth, power, and privilege. In the glory days of Brightwater, your parents were the Count and Countess of Crown Hill, a large estate located in the hills northeast of the city, near the Beast Shards. But the mountains near the estate erupted thirty years ago, devastating the Winter Woods, and erasing Crown Hill from the map. Instead of growing up on an estate, you were raised in a small, but comfortable townhouse in Brightwater. As an adult, you stand to inherit a meaningless title and little else.

Personal Goal : You were meant for more than being a ruler of nothing at all. Rebuilding Crown Hill is impractical, thanks to the devastating flames and destruction. In the last three or four years, however, hardy settlers have been rebuilding another ruin nearby, the old town of Fardelver, which the Tauri and their minions sacked centuries ago. Clearly, what Fardelver needs now is a civilizing influence – someone to take the reins and bring law and order. Someone like you.

You’re not the only one with such ideas. A knight named _*Sildar Hallwinter* recently set out for Fardelver in the company of a dwarf named Gundren Rockseeker. They plan to reclaim the ancient mines and restore Fardelver to a civilized center of wealth and prosperity. Since your goals align, Hallwinter should be willing to assist you.

Alignment : Lawful Neutral : It’s essential to establish law and order, even if it takes an iron fist to do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root.

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Thieves & Kings : Between the Shadows (Talisman) Robling