“Here is a story that’s stranger than strange.
Before we begin you may want to arrange:
a blanket, a cushion, a comfortable seat,
and maybe some cocoa and something to eat."

“I’ll warn you, of course, before we commence,
my story is eerie and full of suspense,
brimming with danger and narrow escapes,
and creatures of many remarkable shapes.”

“Dragons and ogres and gorgons and more,
and creatures you’ve not even heard of before.
And faraway places? There’s plenty of those!
(And menacing villains to tingle your toes.).”

“So ready your mettle and steady your heart.
It’s time for my story’s mysterious start…”


A “Talisman” is defined as an object, typically an inscribed ring or stone, that is thought to have magic powers and to bring good luck.

Tell that to the adventurers.

They have awoken on what was obviously a former battlefield, the bodies of many dead mercenaries strewn about them, tangled with the corpses of gnolls, orcs and other fell creatures. And in their midst is the Banner of the Black Ship Company, its crimson colors waving loosely in the air.

Branded on each of their left shoulders is a mark. A mark left by a talisman that should mean something, but the memory of what has transpired over the last few days is missing. Gone, like a vapour.

And the mark is like nothing anyone has ever seen before. What in Baator happened?

This campaign will be using the basic “Player’s Handbook” from 5th Edition D&D as the core for all player character races, classes and spells, with special attention to unique spells, magic and classes appearing as the campaign progresses. Some local races and cultures unique to Thunder Rift are accessible under the cultures in the Wiki, with their own feats, and starting traits. The books “Sword Coast Adventurer’s Guide” and “Xanathar’s Guide to Everything” are welcome as supplemental to these rules. The “Dungeon Master’s Guide” and “Monster Manual” of 5th Edition D&D will also play a central role in campaign rules, activities and other matters for the campaign.

“Non-Core” materials, such as online sources under play-testing, or the “DM’s Guild” are not to be used, as these sources are not readily available to all players at the table. Players are expected to be more “mercenary” than normal, with an emphasis on “Neutral” alignment perspectives that will dominate most activities, and a particularly grim view of the world around them. Using the “Soldier” background is a good example of this, but is not expected to be universally applied. Extreme “Evil” or “Good” alignments are not encouraged, but might be allowed.


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